Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 4 1 2 3 4
Joined: Jul 2014
S
member
Offline
member
S
Joined: Jul 2014
Do you get a new class name when you multi class like in Grim Dawn, or does it just say Wizard/Bard?

Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by benbaxter
4 is less than 5? If you don't have Ranger you don't get all 18 skills and still level 6 spells. You can start Bard, instead it would end up getting you more options for two of your skills.

If you don't care about spell slots, then you can possibly swap rogue in for cleric. That depends on how they implement getting multiples of skills.

It seems like they universally swapped any mentions of thieves tools proficiency with sleight of hand. The assumption then is that rogues get any one skill plus sleight of hand as a multi-class. However, to get that 5th ranger skill you have to take sleight of hand. So that drops you to 17 skills if you can't replace sleight of hand.

Unless they fix half-elves to have their 3 skills, then you can swap to rogue instead of ranger or cleric, no problem.
Technically 5 is more than 4 but the 4 expertise the Rogue gets are more valuable. 4 skill proficiencies and 2 expertise at level 1 is more valuable than 5 proficiencies...very simple really. And one proficiency less hardly matters for anything when I get 2 from wood elf, 2 from background, and 3 from skilled before the 4 from rogue.

Last edited by Darth_Trethon; 01/08/23 11:54 AM.
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Darth_Trethon
Originally Posted by benbaxter
4 is less than 5? If you don't have Ranger you don't get all 18 skills and still level 6 spells. You can start Bard, instead it would end up getting you more options for two of your skills.

If you don't care about spell slots, then you can possibly swap rogue in for cleric. That depends on how they implement getting multiples of skills.

It seems like they universally swapped any mentions of thieves tools proficiency with sleight of hand. The assumption then is that rogues get any one skill plus sleight of hand as a multi-class. However, to get that 5th ranger skill you have to take sleight of hand. So that drops you to 17 skills if you can't replace sleight of hand.

Unless they fix half-elves to have their 3 skills, then you can swap to rogue instead of ranger or cleric, no problem.
Technically 5 is more than 4 but the 4 expertise the Rogue gets are more valuable. 4 skill proficiencies and 2 expertise at level 1 is more valuable than 5 proficiencies...very simple really. And one proficiency less hardly matters for anything when I get 2 from wood elf, 2 from background, and 3 from skilled before the 4 from rogue.

Dude, do whatever you want.

Some people seemed worried about not having every skill so I posted the solution. You are right that if you take rogue 1 instead of ranger 1 your math for "total additional points when rolling for skill checks" would be higher, but you still wont have all 18 skills.


Back from timeout.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by benbaxter
Dude, do whatever you want.

Some people seemed worried about not having every skill so I posted the solution. You are right that if you take rogue 1 instead of ranger 1 your math for "total additional points when rolling for skill checks" would be higher, but you still wont have all 18 skills.
I don't think having all 18 is that huge of a deal, not all will be super relevant and I wouldn't break my character to bend backwards to get every single one. Having plenty is important though.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Darth_Trethon
Originally Posted by benbaxter
Dude, do whatever you want.

Some people seemed worried about not having every skill so I posted the solution. You are right that if you take rogue 1 instead of ranger 1 your math for "total additional points when rolling for skill checks" would be higher, but you still wont have all 18 skills.
I don't think having all 18 is that huge of a deal, not all will be super relevant and I wouldn't break my character to bend backwards to get every single one. Having plenty is important though.

I personally agree that you don't need all the skills. Especially since jack of all trades fills in the gaps if you do want a bard.

I think you should just play the class and character you like and enjoy the story without focusing on getting even a majority of the skills.

Selecting a background that has a charisma skill is as far as I would suggest considering if you are worried about conversations. You don't have to base your entire build around skills.

I got a bit shoehorned into the cleric/ranger/bard10 build because I want guidance and a familiar, but I wont be focusing on dex or int skills, which gives me more freedom to build based on RP.

When I was coming up with the build though, I realized that it was the one that could hit 18 the easiest. I probably wont be specifically a wood elf nor take the skilled feat or sleight of hand from ranger. Nor do I think I'll be knowledge domain. Even then, I still have 11 skills, which is plenty.

Pick any two of rogue, lore bard, ranger and you have enough skills that I would call your character a skill monkey, just not the ultimate one.


Back from timeout.
Joined: Apr 2013
veteran
Offline
veteran
Joined: Apr 2013
Originally Posted by benbaxter
I personally agree that you don't need all the skills. Especially since jack of all trades fills in the gaps if you do want a bard.

I think you should just play the class and character you like and enjoy the story without focusing on getting even a majority of the skills.

Selecting a background that has a charisma skill is as far as I would suggest considering if you are worried about conversations. You don't have to base your entire build around skills.

I got a bit shoehorned into the cleric/ranger/bard10 build because I want guidance and a familiar, but I wont be focusing on dex or int skills, which gives me more freedom to build based on RP.

When I was coming up with the build though, I realized that it was the one that could hit 18 the easiest. I probably wont be specifically a wood elf nor take the skilled feat or sleight of hand from ranger. Nor do I think I'll be knowledge domain. Even then, I still have 11 skills, which is plenty.

Pick any two of rogue, lore bard, ranger and you have enough skills that I would call your character a skill monkey, just not the ultimate one.
I was planning a warlock or sorcerer initially but I want dark urge first playthrough, and I feel like for the Dark Urge with the connection to Bhaal it absolutely has to be a Rogue Assassin. Now obviously a lower charisma impacts some of the rolls but I don't plan to dump charisma either...probably getting it to 14 is the target here for the sake of compensating for not being a primary charisma class. But the extra proficiencies and expertise make up for that. One potential issue is wisdom saving throws are a major thing in the game but I can get proficiency for wisdom saving throws from a helmet found in act 1. For the rogue I plan I can probably go 12 or even 10 in INT because I don't plan to go into spellcasting at all with my rogue. I rather put a couple extra points in charisma or wisdom for the sake of those very common charisma and wisdom checks.

Page 4 of 4 1 2 3 4

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5