Originally Posted by JandK
Originally Posted by Veilburner
Personally I don't really want to know what all the consequences are. Otherwise I may not want to do it. I kind of like the idea of "f*** around and find out,"

Yeah, I agree. Larian actually announcing what the consequences are would be an incredibly bad decision on their part.

You can't please everyone, obviously, but you can keep your finger enough on the pulse to avoid mistakes like that.

In my opinion.

They already showed us the consequences in the form of a new gameplay element - the Illithid power screen. Again, it is not about pleasing everyone, you and a couple of others are missing my initial point, because it is about balancing the game systems around each other. Obviously not everyone is going to proactively use the power in question, if at all. The power itself is not some neutral gameplay element like Alchemy or Crafting. It is heavily embedded in the story, moreover it is tied to the particular playstyle. Every game is a big scale balancing act that needs to take the opportunity cost of any action into account. I was wondering if people are happy with what the 'team healthy' is getting, which is supposedly useful and supposedly interesting story bits and interactions. This narrative payoff and the Illithid gameplay changes do not exist in the same realm, mechanically. Thats why it is so important for the payoff to be good enough.