I think this is one of those things that are going to fit into the "agree to disagree" bin.

Some people think that game combat mechanics must be roughly equal despite and separate from narrative consequences. Others find it refreshing that you can CHOOSE to close off an additional game mechanic because of a narrative choice they make.

In real life the "good guys" have rules they follow to protect the people around them, while the "bad guys" don't. If a character seeks out an evil power because they want to be as strong as possible, that is a CHOICE they can make.

A good guy whining that they can't buy an illegal grenade launcher because the bad guys have one doesn't garner trust or sympathy from me.

Last edited by benbaxter; 01/08/23 04:37 PM.

Back from timeout.