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#873190 01/08/23 02:02 AM
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As I am preparing for the release of the acclaimed Baldur's Gate III by Larian Studios, having been playing the Early Access version since it's availability, I thought I'd create a penultimate character and replay act1 just for the fun of discovering some new spell combination or character interactions.

After all having to wait three more days for the release of the full game on August 3rd can feel long smile

And to my surprise, playing a druid that can speak to other animals I noticed a squirrel in the base camp that I hadn't noticed before.

I manage to walk up to him and after a perception check noticed he was wearing a ring!

After a few dialogue interaction, The squirrel turned out to be scared to upset his master, who is hoarding all the nuts in the forest by some magical means.

Intrigued I went to investigate, and started from the tree the squirrel had indicated to be "near the rock in shape a of flower".

Another perception check ended me in a cul-de-sac and a fight with a group animals who refused to talk to me and all had a ring at their paws. After having to kill them all, much to my dismay, I went back to camp to bring with me the mage who could speak with the dead and tried that on one of the dead animal.
lgenionaires
He thanked me for "having freed him from Glorbo".

====

read the entire thread post on reddit, and share your findings there, we need to get this known everywhere !
https://www.reddit.com/r/BaldursGat...fore_release_glorbo_quest_line_found_in/

Last edited by FunkyCypher; 01/08/23 02:19 AM.
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Can we not?


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That squirrel's name was Crusher and the camp was a goblin one. Mystery solved. Also, kinda rude of you to call the goblins 'animals'. I know they are vile creatures, but isn't that a bit excessive?

Last edited by neprostoman; 01/08/23 05:37 AM.
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the whole post was removed. i had fun writing it...


===

here is the entire post if you wanna read it:
[...]



He thanked me for "having freed him from Glorbo".

====

Yes you have read this right, adventurers, Glorbo is having all the small creature put under his spell using some kind of enchanted rings.

I won't spoil this from you but let it be known that the quest line is actually rather long, and although there are some back and forth with the druid covenant that felt a little cumbersome (fetch ten of these and twenty of that so we can chant this ritual), all in all the writing is what compelled me to push on: I really wanted to free those animals, and redeem myself from those kills I could not avoid.

The outcome of the quest line surprised me big time, and it felt rewarding to have pushed though.

BEGIN SPOILER
you see you don't defeat Glorbo, you in fact free him, and you can offer him to come along with you on your adventures.
Yes, we can get a pet companion at the end of the questl ine, if we play your dice right. And although my dwarf was first enraged against Glorbo, him (or is it her, I could never tell) becoming a companion felt just perfect.
And I'm prety sure that once the game releases on August 3rd, down the line in act2 or act3 we will get to confront the dark mage who enthralled Glorbo in the first place.
END SPOILER

THANK YOU Larian Studio writing team, and art department for including Glorbo in the story, kudos to the voice acting, and can we please get to download the Glorbo theme as an mp3?

So to start the quest line: you need to talk to the squirrel in base camp during act1. (my encounter was during day time)

Thanks Again Larian Studio great story line, I am so hyped to see where it goes !

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While the glorbo meme is funny, it stops there.


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