In regards to the strategy side, BG3 feels just as good as Divinity, but it's in the role playing where it feels like a massive generational leap. In Divinity 2 your companions were 'just there'. They didn't really acknowledge each other, there was no party banter, they rarely got involved in conversations and unless you were completing their quest lines, they were more or less non-existent outside of combat.

Story decisions were very minimal in DOS:2, you could change some things but they were minor and each play through you're more or less going down the same path, and the reactivity was very minimal here also. DOS:2 definitely feels like a sublime strategy game and a 'just okay' RPG.

Suddenly BG3 comes out, and it nails both the strategy aspect and RPG aspect, and it's striking to think that Larian made such a leap forward. Suddenly player agency, story reactivity and class/race reactivity is here in an absolute abundance and feels more RPG than pretty much any other RPG on the market. Huge congratulations to Larian for pulling this off.

I understand this post is just a general stream of consciousness and probably belongs on twitter where a lot of this meaningless fluff is, but with just a couple of days till launch I just wanted to celebrate this leap forward, and it really raises the bar for Larian when it comes to their next game.

Last edited by SgtSilock; 01/08/23 04:51 PM.