This is still a big questionmark.
A lot of the game seems to be gated behind using the tadpole, both mechanics (power system) and story (dream).
Yet the beginning of the game makes it abundandly clear that tadpole = bad and you need to get it out fast. So there is a clear push not to use the tadpole and it fealt alteady strange how quickly the tadpole became a nonissue in Act 1 after that introduction.
And now it feels like players are actively punished to do what for most is the reasonable thing to (not) do.