I think these seemingly simple balances are nowhere near as simple as they seem on the surface.
Oh, absolutely. I didn't want to imply the application of these domains would result in simplicity. You've mentioned some of the common areas of disagreement between and within cultures. I just didn't want to go into all the complexities or give an account of the scientific research at the foundation of this categorization. This is an area of great interest to me, but this is a gaming forum.
I would, however, submit that the people in our fictional worlds are, as a rule, psychologically human enough to apply this broad categorization to them, and that things like the presence of magic do not fundamentally change things. For instance, we may not need to worry about mind control magic in the real world, but coercion is very much on our minds, and we have no problem recognizing coercion by magic as evil in most circumstances. (Actually, sometimes freedom vs. coercion is regarded as its own domain).