Yeah that makes the most sense. However...
I probably already doing a 2lock/10 bard,swords though, for myself.
So, for Wyl, I would like 6lorebard/ 2,3 lock. Settled on that.
Focused on ranged blaster/sup, but I like to add some melee options. I was thinking +3 rogue, but I start to really like ur pally idea.
So 6 lorebard / 3 lock/ 2 pally/ 1 something.
Seems a bit too scattered, but there seems to be a build there?
You're right that the Wyll mix is pretty scattered. If you are ever planning on going with 3 classes, you really have to ask what you are gaining with each class. 2 Levels of Paladin or rogue aren't going to benefit a ranged magic blaster. Their key features, Paladin's Smite and Rogue's Sneak Attack, don't work with Eldtritch Blast. If you want to make a blaster character, you'd be best off with warlock/bard or warlock/sorcerer, the sorcerer is the most blasty full caster, while the bard can handle support.
I'm not exactly sure what it is about level 6 lore bard that you are looking for (magical secrets?) If it is for the skills, then I would caution about turning a companion into a skill monkey. Companion skills for environmental checks (Int skills, survival, stealth, and perception) are helpful and so is acrobatics/athletics to defend against pushing, and a single sleight of hand user. The other half of the skills really work best on your MC who should be handling the conversations. Just remember only the character speaking gets to use their skills in conversations.
You could instead do 3 lock 9 sorcerer and get the spells you would probably be getting from magical secrets anyway along with sorcery points and much better pew pews.