And also as Buba68 said, subclasses (you choose them at class levels 1, 2, or 3 depending on the class) already serve the purpose of multiclassing in D&D. Shadowheart is by default a Trickery Cleric, which is a Cleric/Rogue multiclass.
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I think this is what i need to keep in mind more. I think i underestimate the subclasses. Hence why i feel like i need to multiclass twice. So pact of the blade will give me the melee options i was looking for on Wyl. So we can disregard the +rogue idea.
Originally Posted by benbaxter
Originally Posted by Socratez
Yeah that makes the most sense. However... I probably already doing a 2lock/10 bard,swords though, for myself.
So, for Wyl, I would like 6lorebard/ 2,3 lock. Settled on that. Focused on ranged blaster/sup, but I like to add some melee options. I was thinking +3 rogue, but I start to really like ur pally idea. So 6 lorebard / 3 lock/ 2 pally/ 1 something. Seems a bit too scattered, but there seems to be a build there?
You're right that the Wyll mix is pretty scattered. If you are ever planning on going with 3 classes, you really have to ask what you are gaining with each class. 2 Levels of Paladin or rogue aren't going to benefit a ranged magic blaster. Their key features, Paladin's Smite and Rogue's Sneak Attack, don't work with Eldtritch Blast. If you want to make a blaster character, you'd be best off with warlock/bard or warlock/sorcerer, the sorcerer is the most blasty full caster, while the bard can handle support.
I'm not exactly sure what it is about level 6 lore bard that you are looking for (magical secrets?) If it is for the skills, then I would caution about turning a companion into a skill monkey. Companion skills for environmental checks (Int skills, survival, stealth, and perception) are helpful and so is acrobatics/athletics to defend against pushing, and a single sleight of hand user. The other half of the skills really work best on your MC who should be handling the conversations. Just remember only the character speaking gets to use their skills in conversations.
You could instead do 3 lock 9 sorcerer and get the spells you would probably be getting from magical secrets anyway along with sorcery points and much better pew pews.
I am looking at it from a different angle. The story/background i create around my party. Wyl is just a lock+bard. It fits his theme,personality. And because i am a bard as well. We can learn from each other. It creates an extra layer and bond. This gets priority over mechanics for me. It makes it more challenging. And making it all come together and work is part of the fun for me.
So, my Wyl needs to be 3 lock+3bard for sure. Since i am a sword bard,making him a lore bard makes sense too me. But i also want him to be somewhat competent in melee. Think pact of the blade will cover that.
U make a good point for not needing him to be a 6 bard. I dont need him to be a skill monkey. Magical secrets may not be needed. But bard 5 seems rly good for better inspiration+spellslots. Now i am thinking 1st go 3 lock, 3 bard.For cutting words and getting the theme asap mainly. Then 5 lock/5bard. Then add 2 pally. Again, i rly like that idea from a theme perspective and think i can make it work.
Just found this video. He does mix lock+bard+pally. Its a bit different. He goes whisper bard and thats not in bg3. But he goes 5 lock then 2 pally, 3 bard.
It also may be a nice watch for some ppl to get some inspiration for a backstory surrounding Wyl, or their own character.