|
enthusiast
|
OP
enthusiast
Joined: Jun 2023
|
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.
Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.
So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know?
Last edited by Ieldra2; 02/08/23 06:20 PM.
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
Nope. Nobody really knows ... and those who do, cant tell. I hope it helped.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
|
|
|
|
enthusiast
|
enthusiast
Joined: Jan 2022
|
A dev in a video interview yesterday said that storm sorcerers get Fly quite early. Beyond that, the standard 5e rules are your best guide.
|
|
|
|
enthusiast
|
OP
enthusiast
Joined: Jun 2023
|
Nope. Nobody really knows ... and those who do, cant tell. I hope it helped. LOL. Actually, it did. Now I know that nobody knows. And now I'm wondering if we'll be able to preview abilities not available at level 1 at character creation. Like in the Pathfinder games.
Last edited by Ieldra2; 02/08/23 06:25 PM.
|
|
|
|
veteran
|
veteran
Joined: Jan 2018
|
The mini-flight ability could actually be quite useful given the game’s map design and verticality. Even if it is only 10 feet (we don’t know if that will hold true, as Larian changed the range of many spells and abilities), it could be fun to bounce around the map every time you cast a spell.
The Draconic seems to be better on paper. A bit more damage, a bit extra hit points, and unarmored AC bonus (not relevant if you are human, half-elf, or multiclassed to wear armor).
I think I am going to go with storm simply because I have always gone Draconic in both EA and tabletop.
|
|
|
|
veteran
|
veteran
Joined: Jan 2018
|
A dev in a video interview yesterday said that storm sorcerers get Fly quite early. Beyond that, the standard 5e rules are your best guide. At the end of that segment he said something to the effect of it being a mini-fly. You don’t actually get Fly every time you cast a spell, as awesome (and broken) as that would be.
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men!
|
|
|
|
enthusiast
|
OP
enthusiast
Joined: Jun 2023
|
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men! No, they actually did not say that. They cited Storm as an example for storm sorcery. Which is, well, super obvious and did not convey additional information about how this will play in the game. It would be cool if there was some similarity, but Storm is a different order of magnitude so I wouldn't expect too much even if there is some similarity.
Last edited by Ieldra2; 02/08/23 06:56 PM.
|
|
|
|
veteran
|
veteran
Joined: Oct 2021
|
A paladin mixed with storm sorcerer sounds like it might be strong.
|
|
|
|
veteran
|
veteran
Joined: Jan 2018
|
A paladin mixed with storm sorcerer sounds like it might be strong. It is a shame Tempestuous Magic and Thunderous Smite both cost a bonus action (unless homebrewed out). Flying in and making enemies go boom would be cool.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
Tempestuous Magic sounds cool at first glance, but....10 feet? In PnP it's largely used to disengage from melee without getting an attack of opportunity. It's popular with gishy builds who run in, attack with short range spells, then fly-dash back out again.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men! No, they actually did not say that. They cited Storm as an example for storm sorcery. Which is, well, super obvious and did not convey additional information about how this will play in the game. It would be cool if there was some similarity, but Storm is a different order of magnitude so I wouldn't expect too much even if there is some similarity. It's no secret that the X-Man Storm was the original inspiration for the PnP subclass.
|
|
|
|
addict
|
addict
Joined: Jan 2020
|
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.
Thematically good as well.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.
Thematically good as well. If per TT best get that cleric level first. You won’t get most of that.
|
|
|
|
old hand
|
old hand
Joined: Sep 2020
|
I'm guessing a 2 Paladin / 10 sorc would lose out on the last spell level though, but its one of my favourite builds in other D&D games.
Regarding the flight that storm sorcerers get, there is a spell for that too so I don't think its a big deal.
Last edited by DumbleDorf; 02/08/23 10:13 PM.
|
|
|
|
enthusiast
|
enthusiast
Joined: Jul 2014
|
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.
Thematically good as well. Thanks for that idea.. just tried it .. and i like it ... although I guess it wont beat my EA fire wild magic sorcerer run from a damage dealing perspective
|
|
|
|
stranger
|
stranger
Joined: Jul 2023
|
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.
Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.
So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know? I've been checking them also I can't really play so I just been on copium reading through their stuff and imagining characters in my head xD. https://baldursgate3.wiki.fextralife.com/Storm+Sorcery seems like they have been updating!! I'm not sure about all the spells but some of them have been updated and I'm assuming they''re all stuff from the game now
|
|
|
|
stranger
|
stranger
Joined: Jul 2023
|
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.
Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.
So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know? I've been checking them also I can't really play so I just been on copium reading through their stuff and imagining characters in my head xD. https://baldursgate3.wiki.fextralife.com/Storm+Sorcery seems like they have been updating!! I'm not sure about all the spells but some of them have been updated and I'm assuming they''re all stuff from the game now
|
|
|
|
enthusiast
|
OP
enthusiast
Joined: Jun 2023
|
I've now been playing a storm sorcerer. Tempestuous Magic as implemented is a cool ability and quite good for a level 1 class ability. It is somewhat situational because in many battles, there isn't a good place to move to during combat, and melee attacks on sorcerers are rare in battles you start. It is great for ambushes though (i.e. where you are the ambushed party), and fights that start from talks, and in areas with medium verticality. I haven't reached level 6 yes so I can't say anything about Heart of the Storm. I suspect I'd rather have the damage bonus given the choice since the range is so short, but it applies to two elements (lightning and thunder) rather than one as a balancing factor.
Last edited by Ieldra2; 05/08/23 04:59 AM.
|
|
|
|
veteran
|
veteran
Joined: Oct 2020
|
Love Tempestuous Magic! I love zipping around everywhere, and it has a great animation!
|
|
|
|
|