Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Joined: Jun 2023
I
Ieldra2 Offline OP
enthusiast
OP Offline
enthusiast
I
Joined: Jun 2023
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.

Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.

So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know?

Last edited by Ieldra2; 02/08/23 06:20 PM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Nope.
Nobody really knows ... and those who do, cant tell.

I hope it helped. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Jan 2022
enthusiast
Offline
enthusiast
Joined: Jan 2022
A dev in a video interview yesterday said that storm sorcerers get Fly quite early. Beyond that, the standard 5e rules are your best guide.

Joined: Jun 2023
I
Ieldra2 Offline OP
enthusiast
OP Offline
enthusiast
I
Joined: Jun 2023
Originally Posted by RagnarokCzD
Nope.
Nobody really knows ... and those who do, cant tell.

I hope it helped. smile
LOL. Actually, it did. Now I know that nobody knows.

And now I'm wondering if we'll be able to preview abilities not available at level 1 at character creation. Like in the Pathfinder games.

Last edited by Ieldra2; 02/08/23 06:25 PM.
Joined: Jan 2018
W
veteran
Offline
veteran
W
Joined: Jan 2018
The mini-flight ability could actually be quite useful given the game’s map design and verticality. Even if it is only 10 feet (we don’t know if that will hold true, as Larian changed the range of many spells and abilities), it could be fun to bounce around the map every time you cast a spell.

The Draconic seems to be better on paper. A bit more damage, a bit extra hit points, and unarmored AC bonus (not relevant if you are human, half-elf, or multiclassed to wear armor).

I think I am going to go with storm simply because I have always gone Draconic in both EA and tabletop.

Joined: Jan 2018
W
veteran
Offline
veteran
W
Joined: Jan 2018
Originally Posted by Eagle Pursuit
A dev in a video interview yesterday said that storm sorcerers get Fly quite early. Beyond that, the standard 5e rules are your best guide.

At the end of that segment he said something to the effect of it being a mini-fly. You don’t actually get Fly every time you cast a spell, as awesome (and broken) as that would be.

Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men!

[Linked Image from wegotthiscovered.com]

Joined: Jun 2023
I
Ieldra2 Offline OP
enthusiast
OP Offline
enthusiast
I
Joined: Jun 2023
Originally Posted by Icelyn
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men!
No, they actually did not say that. They cited Storm as an example for storm sorcery. Which is, well, super obvious and did not convey additional information about how this will play in the game.

It would be cool if there was some similarity, but Storm is a different order of magnitude so I wouldn't expect too much even if there is some similarity.

Last edited by Ieldra2; 02/08/23 06:56 PM.
Joined: Oct 2021
veteran
Offline
veteran
Joined: Oct 2021
A paladin mixed with storm sorcerer sounds like it might be strong.

Joined: Jan 2018
W
veteran
Offline
veteran
W
Joined: Jan 2018
Originally Posted by JandK
A paladin mixed with storm sorcerer sounds like it might be strong.

It is a shame Tempestuous Magic and Thunderous Smite both cost a bonus action (unless homebrewed out). Flying in and making enemies go boom would be cool.

Joined: Oct 2020
F
addict
Offline
addict
F
Joined: Oct 2020
Originally Posted by Ieldra2
Tempestuous Magic sounds cool at first glance, but....10 feet?

In PnP it's largely used to disengage from melee without getting an attack of opportunity.

It's popular with gishy builds who run in, attack with short range spells, then fly-dash back out again.

Joined: Oct 2020
F
addict
Offline
addict
F
Joined: Oct 2020
Originally Posted by Ieldra2
Originally Posted by Icelyn
I will be playing storm sorcerer!😊 They said in the video storm sorcerer will be like Storm from the X-men!
No, they actually did not say that. They cited Storm as an example for storm sorcery. Which is, well, super obvious and did not convey additional information about how this will play in the game.

It would be cool if there was some similarity, but Storm is a different order of magnitude so I wouldn't expect too much even if there is some similarity.
It's no secret that the X-Man Storm was the original inspiration for the PnP subclass.

Joined: Jan 2020
addict
Offline
addict
Joined: Jan 2020
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.

Thematically good as well.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by etonbears
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.

Thematically good as well.

If per TT best get that cleric level first. You won’t get most of that.

Joined: Sep 2020
old hand
Offline
old hand
Joined: Sep 2020
I'm guessing a 2 Paladin / 10 sorc would lose out on the last spell level though, but its one of my favourite builds in other D&D games.

Regarding the flight that storm sorcerers get, there is a spell for that too so I don't think its a big deal.

Last edited by DumbleDorf; 02/08/23 10:13 PM.
Joined: Jul 2014
enthusiast
Offline
enthusiast
Joined: Jul 2014
Originally Posted by etonbears
Could also dip into Tempest Cleric for a few levels. Get Heavy Armour/Martial Weapons and a 2d8 reaction damage if hit in melee at first level, and at second level Destructive Wrath, a channel divinity ability that allows a lightning/thunder spell to inflict max damage. Plus extra non-sorcerer utility spells, of course, but you probably won't have stellar wisdom without an appropriate buffing magic item.

Thematically good as well.

Thanks for that idea.. just tried it .. and i like it ... although I guess it wont beat my EA fire wild magic sorcerer run from a damage dealing perspective

Joined: Jul 2023
I
stranger
Offline
stranger
I
Joined: Jul 2023
Originally Posted by Ieldra2
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.

Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.

So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know?
I've been checking them also I can't really play so I just been on copium reading through their stuff and imagining characters in my head xD.
https://baldursgate3.wiki.fextralife.com/Storm+Sorcery seems like they have been updating!! I'm not sure about all the spells but some of them have been updated and I'm assuming they''re all stuff from the game now

Joined: Jul 2023
I
stranger
Offline
stranger
I
Joined: Jul 2023
Originally Posted by Ieldra2
I've been looking up storm sorcery on fextralife, they list the abilities from the D&D ruleset. And they do not appear to be very useful in the context of the game.

Tempestuous Magic sounds cool at first glance, but....10 feet? That's really nothing. And Heart of the Storm....well, resistance is nice but will rarely be relevant. I'd rather have more lightning or thunder damage. And the other part is overly complicated and only useful if you're close to enemies. Which, as a sorcerer, I do not plan do be.

So, if I want to play a lightning and thunder-themed sorcerer, will I be better off with a draconic bloodline? Or will storm sorcery be different in the game? Does anyone know?
I've been checking them also I can't really play so I just been on copium reading through their stuff and imagining characters in my head xD.
https://baldursgate3.wiki.fextralife.com/Storm+Sorcery seems like they have been updating!! I'm not sure about all the spells but some of them have been updated and I'm assuming they''re all stuff from the game now

Joined: Jun 2023
I
Ieldra2 Offline OP
enthusiast
OP Offline
enthusiast
I
Joined: Jun 2023
I've now been playing a storm sorcerer. Tempestuous Magic as implemented is a cool ability and quite good for a level 1 class ability. It is somewhat situational because in many battles, there isn't a good place to move to during combat, and melee attacks on sorcerers are rare in battles you start. It is great for ambushes though (i.e. where you are the ambushed party), and fights that start from talks, and in areas with medium verticality. I haven't reached level 6 yes so I can't say anything about Heart of the Storm. I suspect I'd rather have the damage bonus given the choice since the range is so short, but it applies to two elements (lightning and thunder) rather than one as a balancing factor.

Last edited by Ieldra2; 05/08/23 04:59 AM.
Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Love Tempestuous Magic! I love zipping around everywhere, and it has a great animation!

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5