Swen keeps telling us to just trust the dice and that, no matter whether we pass or fail checks, there'll be an interesting story. And even that failing can sometimes be better than passing. I'm going to take him at his word, and if I fail checks then I'll just find some way of dealing with the consequences.

Of course, I expect I'm probably going to play the game multiple times, so if I fail a check one time then chances are I'll see what happens if I pass another time. So just going with the flow is also my way of helping make my playthroughs feel meaningfully different.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"