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#874687 05/08/23 01:25 AM
Joined: Jul 2022
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During Co-op, me and my co-op partner are each controlling a Tav and have another character each to control, in this case I am controlling Shadowheart and my co-op partner is controlling Gale.

When I join conversations, if Gale is meant to weigh in on the conversation (my co-op partner is controlling him and listening in) then he doesn't join in, if he is under my control he does.

Any idea if there is a way to make this work apart from switching Gale between us all the time?

I've also since found that characters assigned to another player cannot interact with your conversation at all. If they are under another player (despite being nearby, even right next to the conversation) they do not intercede with their own dialogue, and they cannot use each others spells in rolls. I don't remember seeing this in EA, or is this always how it's worked?

Last edited by TescoBag; 05/08/23 01:26 AM.
Joined: Feb 2022
Location: UK
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With respect to joining in party conversations, that's always how it has worked. Being able to have true party conversations is something that's been requested a lot over the years, but it's something that for whatever reason Larian haven't implemented (I seem to recall having seen them say it proved too complex, but am not 100% sure on my recall).

I'm not sure about your companion issue. I definitely agree that it seems like it shouldn't matter which custom Tav Gale is attached to and if he's near enough to interject he should, though never having played multiplayer I'm not sure if that's a new issue or one that's always been present.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"

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