OFF TOPIC
Hey there Larian,
first of all: AWESOME it's out! My heartfeld congratulations to the entire team!

Game runs well so far - even selecting a different GPU seems to be fixed now (in EA i couldn't switch between rtx2070s and a770). Tho i currently experience sound issues that weren't there in early access, but i expect there to be a patch/fix soon for this, since i don't seem to be alone with very silent narrator and audio that sounds as if the speakers were out of phase. Didn't play after the last two hotfixes - maybe it's already solved.
From what i can tell: great launch with minor issues! Well done and thank you lots! <3
ON TOPIC
So regarding the title of this thread. Playing a Drow i noticed that instead of circular illumination around a selected character with (superior) darkvision - as it were in early access - we now have something like a light cone in front of such characters, which i find rather disturbing and hard to bear. It feels more as if my character is holding a flashlight than having the ability to see better in the dark. Especially when my Drow turns and the light cone sweeps over the environment it really irritates me and reminds me of a SWAT game with helicopter search lights.
I
much preferred the circular illumination in early access, since it served well as implementation of darkvision without being too much "in your face" with erratic moving light cones flashing over the scenery.
So.. with all the aftermath of the release going on and while hoping you will get some rest too, i'd like to suggest to either revert this change or add an option to the game settings to have circular darkvision illumination again. Please?
Thanks for consideration and keep going!
