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veteran
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OP
veteran
Joined: Jun 2022
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Really want to give praise and express gratitude to the amazing quality of life improvements that were implemented with the full version of the game, especially the ones related to inventory management. It honestly took me by surprise seeing pretty much all of the suggestions posted here implemented into the game to make inventory management more convenient and made me crack a massive smile with so much joy. Even if that thread had no influence on it, I'm so happy that these features are in the game. Was even more surprised to see an actual Torch slot being implemented, along with no more stopping when hovering over destructible objects... I'm simply amazed. Thank you! 
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veteran
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veteran
Joined: Mar 2020
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I have to agree. the game feels so much better to play now!
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addict
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addict
Joined: Oct 2020
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That sounds rather good overall. I have not played the game right, so I have questions. - Is there a shortcut (e.g. Ctrl+LeftClick) to do Send To Camp ?
- I heard that Shift+LeftClick to Mark As Wares doesn't work anymore. Is that correct (or people who posted and didn't check the keybind options) ?
- Do we have the rest of the suite of inventory containers dedicated to specific item types ? (potion belts, scroll cases, book cases, ammunication quivers, jewelrly pouches, ...)
Also, if you don't mind, what are the suggestions from your previous post that were and weren't implemented ? I'm hoping that "the shortcut to transfer items to open containers" made it. And I think I heard that food is now consumed from the chest, which was also an obvious QoL must-have.
Last edited by Drath Malorn; 04/08/23 10:57 PM.
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veteran
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OP
veteran
Joined: Jun 2022
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- I tried all sorts of combinations, but there doesn't seem to be a shortcut to instantly transfer an item to the camp.
- Basically SHIFT and CTRL keys now work exactly as they would normally on PC. By holding SHIFT it will mark all items between the first and last item clicked, while holding CTRL you can mark specific items into a group. This allows you to easily manage multiple items at once and do whatever you want with them (Send to Camp, send to companion etc...)
- We have an Alchemy bag and a Key Pouch which automatically put items into these bags, which I personally am very happy with. All the other items go normally into inventory.
The only thing that didn't make it into the game are the visible shields on back, but everything else is pretty much in. They even added the drag&drop directly into bags without having to open them, so I'm very impressed. Such a massive joy now to manage inventory 
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journeyman
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journeyman
Joined: Jul 2023
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lol what? The inventory is absolutely terrible. It needs to be 100% party based. I should not have to worry about what items people in camp have and only have access to them if I invite them and have to kick someone else out. Alchemy is 100% party based, why isn't everything else? The inventory is one of the worst parts of the game.
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member
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member
Joined: Jul 2023
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Something tells me there is a lot of sarcasm going on here.
Last edited by SoulfulAzrael; 05/08/23 01:17 AM.
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veteran
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OP
veteran
Joined: Jun 2022
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lol what? The inventory is absolutely terrible. It needs to be 100% party based. I should not have to worry about what items people in camp have and only have access to them if I invite them and have to kick someone else out. Alchemy is 100% party based, why isn't everything else? The inventory is one of the worst parts of the game. That's more of a party management than inventory, which I actually also provided feedback for to improve. The reason why I sing praises is of inventory management is because in Early Access one had to drag&drop every single item one by one, which for someone like me who loves to explore and loot everything that ain't bolted down meant dragging&dropping 100 items one by one every 15 minutes. So I see this as an absolute win for inventory management, the multi-select especially is phenomenal ^^
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enthusiast
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enthusiast
Joined: Sep 2017
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I just wished that the inventory was more 'restrictive' optionally if need be without just babysitting yourself. Being able to carry all that stuff *and* teleport it striaght to camp kind of ruins the whole point of strength based weight restrictions. I could actually live with being able to hold hundreds of thinsg if weight matter and no camp teleporting possible. This would make items like bags of holdings or spells like floating disc (or whatever it was called lol) cool again.
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enthusiast
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enthusiast
Joined: Oct 2020
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What exactly is the purpose of the Torch slot? Because in my opinion when there is one, then the torch should be usable in that slot. f.e. on fire / doused via click.
A Slot just near the Handslot is not really helping when it has the only functionality of beeing near it to switch weapons to Torch vice versa. I would like it to have that extra functionality. The game has allready a lot of quality of life features which are not based on reallife functionality like transporting Keys to other persons automaticly. So why not have a Slot like a Belt slot for just lightsoruces to be switched on an of. What about magic light stones or any item which has the Light spelll on it. I could put those enchanted items on a Belt Slot and have my hands free to use with what ever item i want to.
Last edited by TheHero; 05/08/23 12:34 PM.
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veteran
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veteran
Joined: Feb 2020
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I would not say that inventory management is beautifull... it is still a pain tbh but I agree the improvements are awesome. And I love keyring + alchimist pouch + food bag.
But I'd REALLY LOVE to have more visually specific containers like quiver / potion case for other items... working exactly like common bags but with another icon / 3d model.
I'm sorting things in bags A LOT easier now. But it is not always easy to remember which bag contain what items !
Last edited by Maximuuus; 05/08/23 03:13 PM.
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veteran
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veteran
Joined: Oct 2020
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Really want to give praise and express gratitude to the amazing quality of life improvements that were implemented with the full version of the game, especially the ones related to inventory management. It honestly took me by surprise seeing pretty much all of the suggestions posted here implemented into the game to make inventory management more convenient and made me crack a massive smile with so much joy. Even if that thread had no influence on it, I'm so happy that these features are in the game. Was even more surprised to see an actual Torch slot being implemented, along with no more stopping when hovering over destructible objects... I'm simply amazed. Thank you!  Yay that they implemented your suggestions! Great stuff!
Last edited by Icelyn; 05/08/23 02:37 PM.
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