I believe this issue is simply an intensification of the problem that has existed ever since games started having moral choices in their dialogues and cut scenes. Think Mass Effect, for instance, thought they called it paragon/renegade. Regardless of the terminology, there are going to be times when a player makes a choice that they believe would indicate they are going in one direction, but the writer/developer has something else in mind for that particular line of dialogue. Or perhaps a player’s desired personal moral choice simply isn’t represented among the options given.

I find a similar problem with romances, though how that plays out in this game remains yet to be seen, at least by me. The problem was significant in baldur’s gate 2, though. Aerie wants to romance. I like Aerie, but I’m currently romancing Jaheira, but every dialogue with Aerie that isn’t a brutal rejection of her seems to take us down the path of furthering her romance… Why can’t I be kind to her and yet still make it clear I’m not interested in romance! I know real life relationships can be tricky, but real life gives far more dialogue options!

In any case, I feel your pain. I was thinking of going Paladin, as well… but between an ambiguous “oath system” and the seeming superiority of ranged combat, I decided against it.