+1

They really have to prioritize the main character.

In DOS2 it got a pass due to every character being able to circumvent it via blink/teleport/insta-jump spells, but here such convenience is not a part of active gameplay and the player has to solely rely on distance alone which is a huge issue for ranged characters. Nothing breaks my immersion more than saving someone and then them dragging Lae'zel into the conversation who couldn't care less about them. Here is a post which best showcases this in actual gameplay scenario.

I already noticed that Nadira for example no longer drags characters automatically into a conversation after the ambush, so that's a big plus at least. Now if only it could be like that for all situations.