No multi-classing for Explorer difficulty? Why?

Why limit people to one class just because they are more interested in the story/role playing than the combat?

I don't understand.

It cannot be a balance issue can it? People playing easy mode are not playing for a challenge, that is kind of the whole point.

Seems like an unnecessary restriction.

Thoughts anyone?


He who fights with monsters should look to it that he himself does not become a monster.

If you gaze long into an abyss, the abyss also gazes into you.