13) Fix Mage Hand Legerdemain in particular and arguably Mage Hand in general. As a once per short rest ten turn summon, it really underwhelms and Arcane Trickster mage hands should be special, but they're really not.

14) Fix rogue sneak attack. At present, any source of disadvantage means no sneak attack. What should be, is that IF you have advantage OR ELSE if you do not have disadvantage and an ally is within 5 feet of an enemy THEN you can sneak attack.

15) Add that sweet level 6 shove-on-lightning-damage ability to Tempest clerics. I mean, isn't that a large part of the point of taking 6 levels of Tempest cleric? Surely it isn't just for the channel divinity max lightning damage, is it? Warlocks get this at level 2, surely Tempest clerics can get it at level 6.