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And the hyperbole begins to reach critical mass.

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I like it a lot and the depth of choices and motion capture is great. They clearly put a lot of work into it.

My only criticisms is that act 1 seems to have to most diversity/locale so far.

I�m in rivington and it�s reminding me so much of DOS2.

Shadowlands were cool but a little basic.

The main thing that bugs me are the costume design/clothing choices.

Some characters just look so over the top and silly (gortash and Orin).

I thought Thorm actually looked best and he�s iced out by act 2.

I wish it felt a little darker, and more self serious and less comedic.

It�s also annoying that every character companion hits on you and try�s to bed you. I get making everyone romancable to help be inclusive and flexible to everyone�s sexual preference. But it�s kinda funny when ppl just tell u they�re crazy for u for no reason with no flirtation or anything besides being kind.

I like that you can romance if you want to in act 1 and progress it which is nice. Some games make you wait too long with too much hard to get style of interactions. However�

The game is just a little too horny haha.

But besides that it�s an amazing game.

Last edited by Baronvonheadless; 09/08/23 04:34 PM.
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The main reason why this game feels as good as it does is because there hasn't been anything like it in a long time. AAA developers seen to have unanimously gone down the route of simple cash grab games loaded with microtransactions, the recent scandal with Blizzard adding the season pass button over the login button with auto purchase and no refund options is just vile, I was wanting to get D4 but I won't be buying anything from Blizzard anymore, and I refuse to play 'always online' games anymore because good luck with disconnects and lag killing your characters.

For a long time I've been wanting more games like Grim Dawn, single player offline ARPGs, but the consensus even among fans is 'these games cost too much to make, it isn't worth the developers time to make them single player without a cash shop' blah blah blah, which Larian have just thoroughly debunked and now the whole industry is mad.

Everytime a gamer says 'lol how would devs make any money without P2W' I just cringe.

Last edited by DumbleDorf; 10/08/23 01:47 PM.
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Any glance at the history of economic thought, from Smith to Say to Walras to Menger to Keynes will show that it is not just the value of a product itself that makes it worthwhile. It is the time and place that it occurs. This game is so well-received because people have been starving for this kind of game for over a decade, and it comes in a time of live service trash.


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No!

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I was hesitating to even purchase this game a few weeks ago, but now I'm in love.

I'm still in act 1 with about 30 hours played as I don't have time to play everyday + I don't want to rush it. I didn't play EA, so everything is new to me. I want to enjoy it as much as I can, because there will be only one "first time experience", you'll never get that back after finishing the game. I'm even not as bad in combat as I thought I would be laugh Some fights I have put aside and saved up for later when I'll be a bit stronger (that giant spider under the cellar kicked my a**). My party hit level 5 yesterday and I think I'm becoming better at combat, which makes so much fun. I'm loving the story so far, I love that there are so many interactions with my companions. Almost every time I enter the camp there's something new to talk about.

This is the first time since ... I can't even remember (probably since Dragon Age times) ... where I just don't wanna stop playing. I loved BG1 and BG2 and even though BG3 is so much different, it brings up the same emotions within me: pure excitment and joy like being a little kid again. I never thougt we would have a game like this again. Thank you Larian.

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I'd like to talk about an aspect that doesn't get enough attention IMO.

This game is an artistic achievement. Consider all the creativity that went into making the locations, how well they are made, how well it all comes together with the stories told in those locations, how you feel the weight of a place's history just by exploring it and perhaps reading the old books you find there, how the mood of a place comes across so perfectly through visuals and sound, and so on. I honestly have never seen any other isometric CRPG with this level of immersion and immersive storytelling, and even third-person 3d games rarely do it that well.

And I think that plays a big part in why people just want to go on playing, why simply being there in this fictional world and looking at things, or speaking with someone about small things, is, at times, enough to make you smile.

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I find this game to be more a logistical nightmare, bogged down will tons of unnecessary fluff... and trust me, I use the word fluff for lack of being banned for what my replacement word would be.

Just glad I was able to experience Wizardry in 1980 at release. And well, the follow up games to the series, Knight of Diamonds, and Legacy of Llygamyn. Those my friends were true CRPG masterpieces. But I'm guessing most are too young to have had the privilege of experiencing something so masterful at a much simpler time in our world.

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Originally Posted by Thrandarian
I find this game to be more a logistical nightmare, bogged down will tons of unnecessary fluff... and trust me, I use the word fluff for lack of being banned for what my replacement word would be.

Just glad I was able to experience Wizardry in 1980 at release. And well, the follow up games to the series, Knight of Diamonds, and Legacy of Llygamyn. Those my friends were true CRPG masterpieces. But I'm guessing most are too young to have had the privilege of experiencing something so masterful at a much simpler time in our world.
Tell me you aren't serious. Maybe a very basic dungeon crawl with no story to speak of, where characters are nothing but stats, is your favorite type of game, but then why did you even buy this game? And yes, I actually was there at the time, so no bullshitting me about it.

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Originally Posted by Ieldra2
Originally Posted by Thrandarian
I find this game to be more a logistical nightmare, bogged down will tons of unnecessary fluff... and trust me, I use the word fluff for lack of being banned for what my replacement word would be.

Just glad I was able to experience Wizardry in 1980 at release. And well, the follow up games to the series, Knight of Diamonds, and Legacy of Llygamyn. Those my friends were true CRPG masterpieces. But I'm guessing most are too young to have had the privilege of experiencing something so masterful at a much simpler time in our world.
Tell me you aren't serious. Maybe a very basic dungeon crawl with no story to speak of, where characters are nothing but stats, is your favorite type of game, but then why did you even buy this game? And yes, I actually was there at the time, so no bullshitting me about it.

Yeah, everybody is entitled to what they like, but I was a bit confounded by that sentiment too. I always personally thought that every western RPG before Baldur�s Gate 1 was a bit rubbish.

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Lol. Ultima and Fallout being seen as 'rubbish' explains a lot. Lol

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Originally Posted by Volourn
Lol. Ultima and Fallout being seen as 'rubbish' explains a lot. Lol

Forgot that Fallout came out first. I played BG1 before I played Fallout. I amend my statement to say western RPGs before Fallout. I stand my my lack of enthusiasm for Ultima.

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Originally Posted by Warlocke
Originally Posted by Ieldra2
Originally Posted by Thrandarian
I find this game to be more a logistical nightmare, bogged down will tons of unnecessary fluff... and trust me, I use the word fluff for lack of being banned for what my replacement word would be.

Just glad I was able to experience Wizardry in 1980 at release. And well, the follow up games to the series, Knight of Diamonds, and Legacy of Llygamyn. Those my friends were true CRPG masterpieces. But I'm guessing most are too young to have had the privilege of experiencing something so masterful at a much simpler time in our world.
Tell me you aren't serious. Maybe a very basic dungeon crawl with no story to speak of, where characters are nothing but stats, is your favorite type of game, but then why did you even buy this game? And yes, I actually was there at the time, so no bullshitting me about it.

Yeah, everybody is entitled to what they like, but I was a bit confounded by that sentiment too. I always personally thought that every western RPG before Baldur�s Gate 1 was a bit rubbish.
There were several steps of evolution. First the games ceased to be pure dungeon crawls and included travel and a story. That was in the late 1980s and early 1990s and included the late Wizardrys and Realms of Arkania. Those were quite enjoyable at the time, though still a bit clunky to play compared with Fallout and what came after. Then Fallout started with the isometric map, trait-dependent dialogue and choices and consequences (which the BGs did not have to nearly the same degree). BG1 started with your party now consisting of actual characters with their own stories. Planescape:Torment was probably the first game to feature all of these elements to a significant degree, but at the price of having a defined protagonist. And I think I'll include "verticality" as a significant step, with the worlds of isometric games becoming three-dimensional. The first game I recall to have this feature was Divinity 2 (Ego Draconis) in 2009. And here we are, after another decade and more of resurgence and refinement which included the POE games, the Pathfinder games, Disco Elysium and the DOS games, playing a game like Baldur's Gate 3.

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Make western RPGs great again!

More CRPGs, I'm bored of Spiderweb Software graphics.

BTW if you love CRPGs, and think BG3 just isnt gay enough ....

https://store.steampowered.com/app/486720/Bastard_Bonds/

Last edited by DumbleDorf; 12/08/23 09:48 AM.
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Originally Posted by Ieldra2
Originally Posted by Warlocke
Originally Posted by Ieldra2
Originally Posted by Thrandarian
I find this game to be more a logistical nightmare, bogged down will tons of unnecessary fluff... and trust me, I use the word fluff for lack of being banned for what my replacement word would be.

Just glad I was able to experience Wizardry in 1980 at release. And well, the follow up games to the series, Knight of Diamonds, and Legacy of Llygamyn. Those my friends were true CRPG masterpieces. But I'm guessing most are too young to have had the privilege of experiencing something so masterful at a much simpler time in our world.
Tell me you aren't serious. Maybe a very basic dungeon crawl with no story to speak of, where characters are nothing but stats, is your favorite type of game, but then why did you even buy this game? And yes, I actually was there at the time, so no bullshitting me about it.

Yeah, everybody is entitled to what they like, but I was a bit confounded by that sentiment too. I always personally thought that every western RPG before Baldur�s Gate 1 was a bit rubbish.
There were several steps of evolution. First the games ceased to be pure dungeon crawls and included travel and a story. That was in the late 1980s and early 1990s and included the late Wizardrys and Realms of Arkania. Those were quite enjoyable at the time, though still a bit clunky to play compared with Fallout and what came after. Then Fallout started with the isometric map, trait-dependent dialogue and choices and consequences (which the BGs did not have to nearly the same degree). BG1 started with your party now consisting of actual characters with their own stories. Planescape:Torment was probably the first game to feature all of these elements to a significant degree, but at the price of having a defined protagonist. And I think I'll include "verticality" as a significant step, with the worlds of isometric games becoming three-dimensional. The first game I recall to have this feature was Divinity 2 (Ego Draconis) in 2009. And here we are, after another decade and more of resurgence and refinement which included the POE games, the Pathfinder games, Disco Elysium and the DOS games, playing a game like Baldur's Gate 3.

Yeah, there definitely was a gradual development of the genre. But everybody got invested at different points. I can remember seeing my cousins play Wizardry when I was a kid, and even though I lived games, they just didn�t click with me at all. But I can still remember the first day I played Baldur�s Gate (was also introduced to Diablo on that same day) and being instantly, completely enthralled.

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The greatest almost 500 bug fixes in the first week ever made.

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