When I saw the Dark Urge, I really was interested in playing the character because;
- Non-origin characters usually feel disconnected and lackluster storywise compared to the Origin ones
- It does not become an actual companion if not chosen, so it misrepresents itself as an "Origin Tav" due to it being a fully customizable character with an actual backstory
- It had the backstory I was going to roleplay anyway; a soul with corruption within them which they are doing their best to resist while always doing the right thing
Haven't had any issues at all roleplaying my character the way I wanted to despite the ability checks and the urge constantly mentally nagging the character, in fact it was quite interesting... but what ruined the character for me was a particularly unavoidable shoehorned scripted Long Rest where;
the character decides to brutalize a well-loved NPC and permanently delete them from the game without any of my choices mattering.
Now I will admit; what the scene did phenomenally was shockingly bring to realization just how dangerous the Dark Urge is and raised the stakes up tremendously. Hell it felt even more dangerous than the tadpoles. But unfortunately it did so at the expense of a prominent NPC whose story I really was interested in seeing unfold and to make matters worse all of the choices are a lie. It would have been a lot better if it was a unique character specifically made for the purpose of the scene, rather than an existing prominent one or to have an ability check to pass. Because then it would've been a fantastic lore bit for the character to show how dangerously unaware the character is of their curse, without losing out any other potential stories...
But unfortunately what I instead got from all that was that this character will be abruptly ending random stories without my input, which I am very interested in seeing fully unfold, and for that reason ruined my interest in using it to roleplay for a first playthrough.