I'd like to call attention to the problem of summon spells like Spiritual Weapon and Flaming Sphere creating an entity with some sizable HP and resistanced that can be attacked by enemies, tank hits, and eventually die.

This is really far from the spirit of these spells in Dnd5e, where they're supposed to be untargetable.

I feel like they're way too strong as tanks (summon them, and they absorb many dangerous attacks instead of party members). I think this needs to be toned down.

I suggest a simple change: make the enemy A.I. prioritize attacking people over attacking these non-tank intending summons, when both are in range.

Please don't make them super squishy, I like that they don't just disappear due to aoes in the area, like familiars do.

Last edited by Tottenheim; 07/08/23 08:44 AM.