Thanks, and good suggestions on your part too! Having to slot every last spell and option is a real drain, esp if you're in a multiplayer game with people waiting on your.

For spell fly-outs, this is what I envision:
  • Radial Menu Slot -> Spell Level # -> Spells of Level # -> Upcast Options for that Spell


Also, since weapons of different types have their own special attacks, we could use the same treatment for those as well. This is particular evident when you equip a different weapon on a character (e.g. warhammer to longsword), and suddenly all the weapon-specific special attack slots have been cleared.

Furthermore, it's normal in a game with 3 types of weapon damage (B/P/S) for characters to have a small load-out to cover each type (e.g. warhammer (B), spear (P), longsword (S). We should really have the means to switch between different melee weapons the same as we do between our equipped melee vs ranged attacks without having our special attack options deleted at every weapon swap. This could easily be solved by tagging those weapon-specific attack as Weapon Special 1,2,3 etc. and letting us dedicate radial slots for the generic weapon specials so they get auto-populated when we equip a new weapon.

Hopefully, we'll get some console players in here before long offering their feedback, I can't imagine they'll be satisfied with the current setup...