Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2023
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journeyman
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journeyman
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Joined: Aug 2023
At one point in the game Lae'zel runs off to speak with another character. If you run after her too quickly it will exclude the other members of your party, since they have to climb down after you. If a certain member isn't in the dialog, the scene almost doesn't even make sense.

I think if your party members are within line of sight (up to so many feet), grouped together, and not in stealth they should automatically be in the dialog.

Joined: Apr 2022
Location: Germany
old hand
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old hand
Joined: Apr 2022
Location: Germany
Absolutely no. It must be the other way around. The radii for the dialogue triggers should be removed completely, so that you have to address the NPCs for the dialogues and there are no automatic dialogue "accidents". In many places exactly this was criticized in the whole EA, that for example after a long fight you suddenly trigger a dialogue at a party member, which you didn't want to have in the dialogue, but that particular party member was closest to the NPC... (And yes I understand the game design behind it to create more rl authenticity, but am still against it).

Joined: Aug 2023
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journeyman
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journeyman
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Joined: Aug 2023
Oh, what I meant was back up characters being included in the dialog scene. Now that I think of it, maybe it's possible to switch to a follower to join the ongoing dialog.



I agree that followers shouldn't be able to trigger dialogs themselves (unless specifically selected). With a few exceptions.


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