Why is multiplayer in this game so amazingly terrible? So many other games have gotten this right, how can Larian have gotten it so WRONG after all the fine examples? Quests, Storylines, mixed states of characters... all those problems have been freaking solved! Even a real D&D game can have characters come and go most of the time. Just let characters be removed from the party/save, and when they join again, create a new one at that save point, or better yet, have the option to assign an NPC for friends. There are *sooo* many ways to solve this problem, the fact that Larian chose none of them will probably mean even though this game had an amazing start, it won't have any staying power. People who want to group are going to get frustrated and just bail.