All expected since EA. Only modding will prob make this closest to D&D and game having actual balance and not relying on one trick pony one shots and homebrew. If you build core gameplay around having 200 actions per turn with maxed attributes for DPS it's gonna get old fast too. They didn't even bother changing the party size limit code from D:OS2 disapprovegauntlet I don't believe Spellcasters needed more Nerfs since most of the Stuff is Badly Implemented so i still feel like i'm on EA.

Last edited by JDCrenton; 08/08/23 03:06 AM.