No point in having open multiplayer servers if people are gonna join and leave right after just to mess your game, so yeah, they should leave to camp, but I guess it'd be impractical (imagine all who've joined your game be present at camp, lmao)

I'd say the only solutions would be:
- Midgame-joiners would only be able to join as either a companion that the host has met or a custom made by a friend (that stopped playing)
- Send custom characters to an "imaterial bank of player characters", with each being able to be accessed when the player joins or if the host requests them recruited.

And to make midjoining even better...
it'd be also nice to have QoL like:
- Saving presets on character creation so you can easily join others
- Letting you choose if you want to join with the already created character or begin anew (since there's no respec other than class)

Last edited by Yokami; 08/08/23 03:45 AM.