Still not feeling proper impact of melee combat in full release.
Even Diablo 1 had a really satisfying shield block animation and sound.
A lot of hitting or missing a heavy armor tank can be done with sound. Just animate a hit and declare it's a miss. Add a metal on metal deflection sound. How hard can it be?? Adding a "raise shield" animation shouldn't be that difficult either.
The sound they do have is the "ha ha!" on a miss that absolutely does not belong in a tough fight where you can die. If anything, it ruins the atmosphere of an epic boss fight.
Last edited by 1varangian; 08/08/23 09:48 AM.