Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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Chimbo Offline OP
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The game appears to treat each player as a separate party.

Its a bit disappointing that there is a lack of connectivity when playing as a group.

For example in Single player Astarion threatens the party to back off and they say they need you alive or something but when there other players with you, nothing you just awkwardly roll around while you do nothing.

Similar to some NPCs Player 1 goes up talks to them goes through everything while Player 2 listens in, they end the dialogue then Player 2 talks to the NPC and they start all over again and repeat themselves.

It would be nice if there was at least an option to be treated more as group since we are playing as 1 party not 2 parties playing together. So far it seems like a lot of interactions that player 1 does is ignored for player 2.

Why cant "listening in" actually join in the conversation.

This is also awkward since player one essentially owns other characters in their group like Shadow heart. So I can see many interactions from my characters and group.

Im sill early on (but had 100 hours in early access) so this could get better or worse but it just feels like we aren't playing as a party I have 2 characters and my friend has two characters but we have little crossover or interaction. If he talks to a NPC clealy part of one of my characters storylines there's no way for me to join in. He has to end the conversation and I have to talk to them.

Joined: Oct 2020
old hand
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Yeah its dumb, the only interaction you can do is highlight a line in the dialog as a spectator, which does nothing but that.

Joined: Jul 2023
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journeyman
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One benefit of the way it's currently implemented is that if someone fails a check in a dialogue, or were not the person intended to "tank" that conversation you can try again with the right party member.

Joined: Aug 2023
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stranger
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One good thing would beeing able to choose the character that's talk to the NPC dynamically like a true discussion, so the better at the caracteristic test throws the dices smile

Joined: Oct 2020
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Chimbo Offline OP
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Yeah thats the only positive, but since its coop id rather it be more integrated.

OR at least have an option.

I'm literally listening in on all conversations and traveling together. Feels weird just being an observer all the time.

Last edited by Chimbo; 09/08/23 11:20 AM.
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While this issue exists and it's definitely the case( like if I play with a friend we have 2 parties of 2, that's just how the game is coded) I would say it feels significantly better than during the EA. Mostly due to couple interactions I've seen.

For instance dark urge+shadowheart and gale+ karlach party will make shadowheart questline available only to dark urge and I can only watch karlach questline unfold.
But while talking with shadowheart she will still share her thoughs about karlach's questline so it kinda " glues " both parties together in-game.

if you add to this the very ocasional and rare but still, party banter + some comments they make mid-dialogue with others and so far I think it's quite ok. Could be better by virtue of " more" interactions of this type but still I feel like Larian at least tried to address it.

So far most of my fears from EA were addressed and I'm having a blast playing this game. It's just so great so far I'm lacking words to describe it. But yes, the coop integration does make a couple scenes here and there very weird / out of context. Especially the below.THe spoiler below is a real huge spoiler. Do not open it if you didn't finish the shadowheart quest line.

Within the shadowheart questline at some point in Act 2 you go through Shaar trials.
If your friend is a troll, when you're about to enter the final area he teleports in front of you , and enters the final area first.
From now on, the couple cinematics in there considered his character as the protagonist of the story despite acknowleding Shadowheart is the disciple of Shaar.
It worked in the end but the game clearly had issues understanding what is actually hapenning and who is who.
I'm in Act 3 and my character is still talking about " Nightsong will speak to shadowheart when she's ready". Like...it already hapenned. In Act 2.
They've talked it through, the questline moved forward.
But whatever hapenned in Act 2 ...yes. The game struggled.
Since any player can be any character at any given time the amount of permutations is so insane I'm still impressed Baldur's Gate 3 doesn't crash on launch. But yes, it's not perfect in creating a " unified" party in coop.

Last edited by virion; 10/08/23 12:30 AM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.

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