Dungeons and Dragons Online while being sub par as a tactical game at least has functionals CC and Instakill mechanics. Due to it being real time combat, they balance this by having cooldowns, so Wail of the Banshee for example can only be cast every 60 seconds, reducable by past life and gear alacrity stat.
The fear spells are incredible in that game, enemies can't do anything, run away, and have -2 saves from shaken. Hypnotism gives enchant saves -2, Curse gives -4, crushing despair -2, Doom -2. Not much point stacking them all, but every little helps before using mass hold, ottos sphere and finger / wail.
Enchantment archmage gets 1 spell point hypnotism too, basically free stun and debuff before casting mass hold.
Different enemies have different immunities, so ones that are immune to mental manipulation you use greater shout / symbol of stunning instead.
Last edited by DumbleDorf; 08/08/23 03:18 PM.