One of the best parts about a Larian game is getting to use Telekinesis and toss enemies around and into hazards. I had a blast grabbing Ketheric Thorm's Mind Flayer minion and slamming it across the battlefield.

The damage seems really low though. You're using Concentration and your Action for the turn to throw someone and they take 1d4 damage unless there's a longer fall available. Should be significantly more for a 5th level spell and spending your action. Similar comparison, Call Lightning is AoE and 3d10 with Save for half. Telekinesis can just whiff completely if they save (why not even Off-Balance, or some other minor effect?). You can't suspend someone mid-air or just keep lifting them higher for fall damage like you can in tabletop, so it seems appropriate the spell should at least compete with a 3rd level spell for damage when you can't drop someone into lava.

Oddly enough, when I tried to toss the Mind Flayer into a chasm for instant death, it just failed. A 5th level spell couldn't accomplish what a Bonus Action Shove can which seems a little backwards. Or was the game smart enough to recognize a flying or levitating creature? There was no feedback why the yeet didn't work after a failed Saving Throw.

And please don't tell me I'm supposed to do something asinine like carry around a heavy chest and use that as a telekinetic weapon? It should be just as powerful using creatures themselves as weapons or just doing a lift and slam without any objects. There had better not be some mandatory gimmick attached to this cool spell for efficiency.

Last edited by 1varangian; 08/08/23 04:03 PM.