It's literally making the game worse for one group of people. It's not being pragmatic or needing a reward, it's about the game not being as fun for large group of people as for the other with NOTHING in the end for them. Being good and wise in here makes no difference because NOTHING changes and automatically putting Tadpoles into your head is somehow not a stupid and evil choice which it should be.
Like I said, I don't expect you to get it. What you are describing is called an "external locus of control" - the fun of the game is dependent on how the game rewards you for what you perceive to be good choices. Whether those rewards are based in the story or actual power. Not just that but also the belief that others should be punished for what they choose to do - like this is a mother goose fable.
So can you describe what fun is for you? Because to me it sounds like punishing what you see as bad people and rewarding yourself are what you think of as fun.
This is fallacious. It not only implies all rewards are the same, but that seeing your companions happy and driving -- something you worked hard towards -- is human greed. In truth, there are many different kind of rewards that appeal to different people. You yourself are reward driven. A human that is not reward driven would not play a video game. The opposite of someone with an external locus of control is *not* someone who doesn't seek out rewards -- they are just self determined.
They do what makes them most likely to be *happy*. Your companions being set up for success is a goal of happiness. One you do receive, but don't get to see unfold.
Most people dissatisfied with the ending will precisely not have an external locus of control, because that's the rewarded playstyle. They get dopamine all the time. The game tells you how cool you are. They're not interested in what happens to the companions post ending as much. Someone who seeks happiness in doing good for the sake of good meanwhile, does not get to see if their actions mattered at all. That is not excuseable. There is no justification that makes this a superior choice. It's laziness. A good ending wraps up the threads. A bad ending leaves you standing in the rain, asking "wait, that was it?".