So I'm 30+ hours in, and I have to say one of the biggest chores in this game is inventory management; there's way, way more loot than in any actual D&D game I've seen, which is fine, that's just par for the course for most video game RPGs, but managing the sheer volume takes up a lot of game time.
However, I think there's a solution; gives us more special containers, same as we get for alchemy and camp supplies. Specifically the ones I'd like to see are:
- Ammunition: For all the special arrows and bombs (alchemist's fire etc.).
- Potions: All potions should go into this one.
- Loot: Common items that don't fit one of the other special containers should go into this one; this is for your basic weapons, clutters items etc. Anything placed in here automatically considered wares.
Might make sense to add some gameplay options to control these, so some people might prefer common only, while others are happy to go higher. Also later in the game you might bump up the loot container quality once you start caring only about rare or higher etc.
Also, these special containers need to be made permanent, i.e- each character has one of each at all times, and it can't be dropped, transferred etc. Instead what we need are options like "Send all to camp".
It would also be nice if there were options on stacked items for "split with party" with a choice of "evenly" (everybody gets same number) or "proportionally" (those who can carry the most get more). Add these options to the special containers and it will become a lot easier to divide loot among all characters quickly, so we can spend more time playing and less time sorting and organising.