I found quite a few encounters horribly overtuned, especially in the enemy behavior. You can't position your group, but the enemy always can, resulting in your hanging in a cluster in the middle while being surrounded by enemies, especially if the fight was intiated by a conversation. In some cases all the enemies aren't even visible before the encounter . To add insult to injury, they then for the most part have the better initiative. And Not only that, they are better than perfect.

In one of my latest encounters, the enemy positioned themselves in the floor above me in an almost perfect semicircle. Jumping upwards wasn't working (either to far away or not enough space), trying to rush them just got me killed, so I went into cover under the ceiling to lure them down.

If I didn't position my group absolutely perfect, the mobs immediately went to the one place where they could get LOS through a break or a hole in the ceiling and use ranged weapons on the character that was visible from that specific position, even though from the position they were in originally they couldn't see the group. I like clever enemy behavior, but that is not clever, that is cheating.

There are other fights that are truly difficult if you don't know how this plays out beforehand, especially if there are multiple fights after another in areas where you can't rest. And story mode doesn't change that, instead it just seems to tone down the health of the enemies a bit.

I really like BG3, but the fights sometimes really leave me frustrated. If your group goes down simply because you have no choice *how* to pick the fight and are unlucky on the initiative, it doesn't really enhance the gaming experience.

Last edited by Nyelin; 09/08/23 08:59 AM.