OK, I went evil route this time and I love Minthara, she is a fantastically written, voiced and realised companion, so first off thank you for that great character who is a delight. However I have been thinking, she would be fantastic in a party that hadn't sided with her, Spoilery section ahead
Currently, as someone who sided with her in Act 1, you recruit her after she is berated for having failed and can save her, she already sort of trusts you but still needs to be brought the rest of the way.
How much more fun, and impactful a story beat would be if you could, come across her in the same condition, imprisoned for having failed and being tortured, and save her while being the VERY person who defeated her, who caused her to face this fate and then recruit her without that trust, just a shared enemy and then slowly develop that trust and partnership throughout traveling together as she *needs* to stay near you to be free of the absolute, and she'd still have that vengeance against the absolute and Orin.
It'd just need to be on a condition of capturing her/knocking her out/etc and her escaping then or later, instead of her dying in act 1 if you side with the Grove, then having her be in the prison when you arrive at Moonrise?
I really believe it would both work in the story, and improve the game (and provide opportunities for interaction between Minthara and characters who leave the party if you side with the cult in act 1 so more texture and banter to the game) if Minthara was recruitable in both outcomes of Act 1.
Thank you.
Minthara is the best character and she NEEDS to be recruitable if you side with the grove! Also- I support the important thread in the suggestions: Let everyone in the Party Speak