I think the concept of "one use for playthrough" for a super-powerful divine intervention is really cool and reasonably lore-friendly, actually.

Maybe the fact that it gives you only four options/uses in total is what may feel a bit restricting, on the other hand. A couple more variations/uses wouldn't hurt, eventually, but I wouldn't claim they are a necessity.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN