I've noticed more than one occasion now where the game has neutral NPCs that turn hostile, but the game still seems to be treating them in some ways as though we're killing neutrals.

I had a similar thing in Grymforge, where after some of the NPCs turned hostile and the big combat started, some enemies were still calling out barks as though I'd attacked them when they were minding their own business ("If you don't stop, I'll set my friends on you" type of things).

The full release doesn't seem as buggy as patch 9 when it comes to how it's handling hostility as far as I can tell - that had various NPCs who'd turn hostile unexpectedly - but it definitely still doesn't seem quite right. I think the Enemy of Justice tag - which my PC still has - despite having died and being resurrected - is part of that, though I've not yet noticed any NPCs being hostile to me when they shouldn't be because of it.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"