Hello everyone. I just joint the forum. I was a silent reader while playing early access. Now with the full version out I feel it's time to contribute to the discussions with my own thoughts on the topics. So far also playing Tactician Act 2 and have the same feeling as Tuco here. I think the game isn't that hard. Yes one or the other time I got surprised, had to rethink which abilities I had to use or worst case try to retreat. But altogehter I think all the fights are quite managable so far and nothing where I ever had the feeling I can't pull it of with the group constellation or have to use barrels to blow them up into oblivion.
For better understanding: My mc is a half-orc ranger with scitmar and bow, a bountyhunter background so he isn't neither a goody or bady mor one the neutral chaotic part, leaning to good. Party members I change regulary so the group is never the same and also try out different teamplay. I'm no min/max so decisions and gear are RP first quality second. I use long breaks only after a decent adventure forcing myself to use my short breaks, items and abilities wisely and not going full out on every encounter.
No I didn't first try every encounter and sometimes it took a little longer to overcome them but nothing so frustrating that I said this isn't possible without cheesing my way through or completly change my my characters decision. Most of my unfortunate moments in battle were connected to an unlucky dice role which is the give or take of any tabletop based game.
As it's turn based you have plenty of time to think of your next steps and espacially when there is stuff like fireball you might take in consideration not always to clump your group together. Same with observation of the battlefield itself. There are many things even in RP a character would consider, taking walls for cover after an attack, taking the highground as ranged fighter, trying to seperate the enmies when outnumbered. Also throw an item for a surprise or even your comrade in arms. The game offers a lot there aside from cheese taktics to show off in videos.
Also compared to other crpgs the encounters are quite fair and on the easier side of these games. Think of the Pathfinder games where when you forget to take certain feats or weapons made out of certain material with you, you are completly screwed because sir Buffalot can't kill them at all. In Pillars of Eternity you could get yourself in pretty messy situation being outnumbered and handling it, hard work to not loose the overview even with a lot of pausing the game. BG2 shortly before you'll get near world ending abilities has some hard encounters to deal with. KotOR and DragonAge Origins based on similar gameplay mechanics offer you different choices in what sequence you progress the story, have fun unkowingly choosing the hard ones first.
In conclusion. It's hard for me to believe that Normal and espacially Story Mode could be that much of a problem even if they are new to the genre. Espacially on normal I have to ask, is it really the difficulty or the learning curve that poses a problem to the ones struggling here? How do you take on encounters? Do you try out different abilities or stick to the same? How often do you use items? I just want to get a better understanding.
Last edited by Mendon; 09/08/23 02:59 PM.