Seems to me that some people want to play the game as a 'badass' DU but still have a "and they all lived happily ever after" ending. In other words, the NPCs you slaughter bear the consequences of your actions.
Incorrect on both accounts.
The NPC that gets slaughtered got slaughtered precisely because it's not my own action, there's only one outcome. Therefore it isn't a consequence, but punishment for playing Dark Urge that takes away an entire storyline related to a side-NPC which has nothing to do with the Dark Urge character itself. Killing Alfira serves absolutely no purpose whatsoever other than to shock the player, which can be achieved just the same with a unique NPC which actually does exist specifically for this scene.
I just played out this scene by meta-gaming and the unique NPC is actually wonderfully written. So much so that I felt even more sad about her death because her reasons to stay at the camp are so much more compelling than Alfira's and really pulls at the player's hearstrings.
![[Linked Image from i.imgur.com]](http://i.imgur.com/k3TXMM0h.jpg)
So it makes no sense to kill Alfira who has her own story which goes further than ACT 1, when this lady exists for this scene specifically and does a much better job at delivering the shock factor.