Another case where the developer wants players to be able to "break the game" or do something cheaty and feel good about it. But it doesn't feel good. It feels wrong and broken.
The only thing that really happens is highlighting the weaknesses of a turn based system. Traps are frozen in time, characters are not. A Gargoyle head that breathes fire every 6 seconds won't be able to do so while you take your turn and move 18 meters. Combat is frozen in time, but hidden characters are not. They can move from deepest depths of the Underdark directly behind someone at Mountain Pass and stab them in the back. They can run about the battlefield dropping down explosive barrels or whatnot to completely alter the battlefield without any kind of time constraints.
If cheating feels good there's something wrong with the player. It shouldn't be built into a game's systems.
Last edited by 1varangian; 09/08/23 05:54 PM.