Sorry but the "High Hall" section is a cluster fuck. Skipping characters with a higher initiative, the nautiloid strikes blow them off the path? I cannot believe how much my opinion of this game has changed (for the worse) since about the middle of act 3 to now. It has lost the roleplaying feeling and become a damn side scroller. As an aside, if anyone has a good strategy for getting past the nautiloid, I would like to at least finishy this thing and put it AWAY.