Originally Posted by Crimsomrider
As I said before, my personal issue is not that Dark Urge has to kill someone since I even gave praise to the scene in my opening post. Nor do I mind if my character is forced to kill someone, because I really want to play a conflicted character that is trying to do the right thing while fighting the urge.

But I do however have a problem with the game forcefully killing a prominent side-NPC that has its own story to unfold just to make a point. Why did they simply not use the specifically made unique NPC for the scene that can only be accessed through meta-gaming to make a point? Why instead of that bugger are they using Alfira instead?

That's the issue, because Alfira has her own very emotional story that goes further than ACT 1. A story I very much want to explore and see where it goes. But nope... game decides she must die just to make a point and take away her side-content which has nothing to do with the actual character itself. That's the issue and why I have a problem with the way Dark Urge's curse is introduced.

It should kill the useless unique bugger made specifically for the scene instead and leave Alfira alone.

I strongly disagree with you, this scene has an effect precisely because this NPC is important and loved by the players. Any other hero can travel with her, but not Dark Urge.
Dark Urge was originally intended to be a very evil and violent passage...

If you went through the personal quest Shadow Heart, then you understand that the character must be important for his loss to be impressive



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback