I find it very difficult to determine exact distances between my party members, enemies and objects in the game.

The line showing the path a character will walk is great if I'm determining movement. However, it's a headache if I need to find the distance to a target for spells and ranged attacks as the collision detection makes it bounce all over the place

In relation to that, the pop-up tooltip on the mouse pointer that shows distance constantly switches states anytime it passes over an object, character or enemy.

It would be great if we could get a key-bind that turns off the collision detection of the path indicator and all the additional tool-tip pop-ups. Just have it draw straight-lines to the targets and show the distance when the keybind is held and have it behave normally when the keybind is not held.

This clip illustrates what I'm talking about:


Last edited by Beef Supreme; 10/08/23 03:46 AM.