I find it very difficult to determine exact distances between my
party members,
enemies and
objects in the game.
The line showing the path a character will walk is great if I'm determining movement. However, it's a headache if I need to find the distance to a target for spells and ranged attacks as the collision detection makes it bounce all over the place
In relation to that, the pop-up tooltip on the mouse pointer that shows distance constantly switches states anytime it passes over an
object,
character or
enemy.
It would be great if we could get a key-bind that turns off the collision detection of the path indicator
and all the additional tool-tip pop-ups. Just have it draw straight-lines to the targets and show the distance when the keybind is held and have it behave normally when the keybind is not held.
This clip illustrates what I'm talking about: