Mild spoilers ahead I guess.


So I'm in Lady Janeth's estate as part of the free the artist side quest, and its haunted, cool. The enemies are invisible, annoying but playable, I have faerie fire and see invisibility, so I can deal with that it is a fun challenge. But the stairs are hard to navigate with the UI, one of my characters ran downstairs when I clicked on the upper level. And multiple times I've clicked on an enemy portrait to try and target them because it is easier than finding the hitbox on the map when the game can't decide what level of the building I'm looking at, but instead of shooting the cursed skull, it attacks my own party member. I didn't even get a warning about friendly fire as Astarion used sneak attack on my paladin instead of the skull sitting next to her. I click on the skull, and my character takes 32 damage, this is just bad. If the enemy isn't targetable, fine, it should do nothing, not cause friendly fire. I'm at the point where I'd just like to be done with this poorly designed encounter and conclude the quest.

If you can't make the UI functional in this setting, don't put 3 story buildings in the game. Until now, the high grounds have worked reasonably well, and dividing them into different areas to avoid these problems has worked pretty well, Moonrise tower was fine, when I went upstairs it loaded a new area and I never had problems, but here the game isn't making it possible to actually play and it is a problem.

Last edited by The Red Queen; 10/08/23 10:19 AM. Reason: Added spoiler tags