I have to laugh at people trying to pretend this is a "omg, you just don't get it, this is brilliant to have none of your decisions really matter". Oh yea, that's some brilliant writing alright.
Yup. <shaking my head in both bewilderment and sadness>
See this is an example of being hyperbolic. NONE of your choices matter? In the entire game? Or is "this choice has less consequence than you would have liked" a possibly more reasonable response?
Which is it? Because I can see plenty of situations where your choices 100% matter.
Does not agreeing with a design choice always result in "The game is ruined everyone go home" response?
I am playing a character that doesn't want a foreign entity in my head. I am going to not put more in there and I am going to continually look for ways to get rid of the thing and not use it. What other people do is not my concern, nor do I expect them to be "punished" in some way for those choices.
I don't expect any reward for what I am doing - because how could I do otherwise?
I am acting from the idea that "A character's actions must flow inexorably from his or her established traits." from the
Dictates of Poetics by T'Hain of Vulcan.
However, I am mindful that subversion of self is a part of this game as well. So use of the tadpole may result in subversion that isn't immediately obvious until the game is fully explored.
Next time maybe I will play some character that has a fetish for putting alien organisms in his/her head or whatever...