We should try to redact a clear list of the issues with the current inventory and maybe suggest some REALISTIC fixes that wouldn't involve a complete re-do (which is not going to happen, let's be real).
For instance:
- "Category filters" being a drop down menu rather than a series of buttons/shortcut is BAD.
- Some categories are obviously missing.
- "stacking items" seem to come in variations that do not stack properly for no sensible reason (i.e. Javelins that pile up on a single tile vs the ones that don't). Same thing happen for a whole variety of items.
- The "category bags" should not move around when you change the sorting criteria of your inventory...
- ...And sorting criteria should "auto-refresh" rather than ask you to re-select the filter over and over.
- "Category bags" should also WORK PROPERLY. Why it is that if take items from the ground they get sorted in the appropriate bags, but if I pass them around between companions they don't?
- Why don't we have "category bags" for books and for magic scrolls? two of the most common items in the game.
- EVERYTHING that has no other purpose rather than being a sellable (aka "vendor trash") should be automatically flagged at "Wares" for the vendor interface. Vaguely "metagame-y" maybe, but in a game where inventory management is a CHORE it would be a godsend.
- The disparity of filtering options between the Trade and Barter windows make no sense.
- Since the game FINALLY started to use the highest attitude score for the entire party when interacting with a vendor, there are even less reasons than before for forcing the player to reset their bartering offer when switching characters.
Personally if it was up to me I'd be in favor of an UNIFIED inventory for the entire party (or in case of multiplayer for all characters controlled by a specific player) and then having a limited number of slots "ready for use" in the character's "utility belt" that become the only thing they can use in combat (at least at higher difficulties, you could remove the restriction for Story mode)... But since this is far more subjective and an extensive change in how things work, I'm adding it here as a footnote rather than as part of the list of objective flaws.
Last edited by Tuco; 10/08/23 01:16 PM.