I think 3 difficulty settings isn't quite enough for a game with this level of depth. Balanced isn't really balanced, there's some real spikes here and there which can cause big problems if you haven't hoarded consumables. Explorer is nowhere near easy enough for a story focussed difficulty mode. Tactician still doesn't require all that much in the way of tactics. I think we need some smoothing out of the difficulty curve as well as a real story mode (it would be nice to have master tactician but that requires a lot more work and testing than an easy mode.)