An issue which has significantly bogged down gameplay is the massive overabundance of containers, which contain enough consequential items that you want to search them but for the most part are empty or contain junk.

If the idea was to make the game more immersive by making all objects interactable, the reality is that it just pollutes otherwise excellent gameplay with an almost constant treadmill of tedious busywork, in a manner which is completely unnecessary.

I don't honestly see a non labour intensive way of correcting this issue after the fact. The best solution would simply to have had far fewer of the items interactable and those that were highlightable with the alt key; the ability to move around or open everything does not do nearly enough to add to immersion or gameplay to justify the persistent and highly detrimental impact this has on gameplay.

But as the game has been made as it is, I think the best solution now would be to have either a hotkey or toggle to highlight any container containing non food supply consumables, crafting, gold, magic items or quest relevant items where such containers do not presently need a perception check to be interactable. That will cut out the large majority of containers currently in the game and allow players to much more quickly filter those containers that they should bother checking and those that are just a waste of time.

The fact that we effectively need a loot filter in a game like this is silly and would be a bit jarring to implement, but honestly, it would be making the best of a bad situation.

In future, Larian just needs to stop making such needless mistakes in the gameplay design. This isn't as bad as the constant treadmill of completely RNG gear combined with level scaling that gave all gear a very short shelf life, but it is nonetheless a serious flaw in gameplay that Larian have actively added into their game for no justifiable reason and which clearly should have been picked up on and corrected in 3 years of early access.

Last edited by Randy McStud; 10/08/23 06:07 PM.