Originally Posted by ArvGuy
Originally Posted by webmaster94
Originally Posted by ArvGuy
13)
14) Fix rogue sneak attack. At present, any source of disadvantage means no sneak attack. What should be, is that IF you have advantage OR ELSE if you do not have disadvantage and an ally is within 5 feet of an enemy THEN you can sneak attack.

This is actually just how Sneak Attack works raw. Any source of disadvantage means you can't Sneak Attack:

https://www.dndbeyond.com/sources/basic-rules/classes#SneakAttack

Quote
You don�t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn�t incapacitated, and you don�t have disadvantage on the attack roll.
That isn't entirely true. There are two ways to sneak attack.

A) You have advantage, meaning you get to roll two dice and pick the highest.
B) Your target has an enemy within 5 feet and you do not currently have disadvantage, meaning you are not rolling two dice and picking the lowest.

At present, the game correctly lets disadvantage cancel out advantage for the purpose of A. But it does not let you cancel out the disadvantage with advantage for the purpose of B. If you have both advantage and disadvantage, regardless of the count of either, then they cancel out and you have neither. Thus if there is a disadvantage (say, "out of normal range") but also an advantage ("attacking from stealth"), and if you are attacking something that has an enemy within 5 feet, then you should be able to sneak attack. At present, the game does not allow this.

Hmmm...I will have to test that out. Because I was pretty sure it was canceling out properly. That definitely is an issue if true. I must have just understood the issue you were trying to point out.