I just had a quest NPC suicide into Moonbeam after a very long fight. People run into hazards so fast when combat ends there's no time to react. Not only did they die, but the Fist arrested the party for "murder". Having to reload because of that and play the fight and everything else again is pretty infuriating.

Until such time when NPC's and party members know better than to run directly into fire, can we just keep turn based mode on after combat if there are hazards? So you have a chance to cancel your spells and put out fires.

And issue an all stop command when a trap is discovered before everyone tramples all over it. Simple stuff.