..After heavily modding it to tone down on the Larian Goofiness™, anyway. On that note:

Is anyone working on a way to remove the special arrows from the game yet? I know we're only a few days into launch, but it is the last obstacle to a somewhat enjoyable experience on my list. I've mostly accepted my fate as far as things like enemy low str spellcasters pushing raging barbarians into the three pixels needed to kill them in a pit and other flavorful pain we've come to love and expect but there's just one thing I can't ever seem to come to terms with.

I have NEVER liked their special arrows. I admit it. Not in Original Sin, not in Original Sin 2, and sure as HELL not in Baldur's Gate III. They haunt me in my sleep. I want them gone. Every time a level 3 goblin archer deals 30+ damage in one ranged attack the Faerûn pantheon weeps(Except Loviatar). The casual audience that plays D:OS2 can keep them and I'll still play that for funny magic archer shenanigans but for D&D it feels like a seven year old making explosion gestures and sounds with a rubber suction arrow and scattering all the miniatures on the table is the DM.

Matt Holland, I am convinced you were bulled by your high school D&D club for taking obnoxious homebrew liberties and this is your vengeance against the greater TTRPG community. You have successfully given me a complex. The twang of a bowstring makes me flinch.